Assessment 2: Critical Analysis Marking

 

L’Artisam Electronique

 

Tim Knapen in collaboration with Unfold, explores Materializing the Digital through their work L’Artisan Électronique. The work incorporates an open source 3D printer that prints ceramic, upon the piece sits a virtual pottery wheel, where participants are able interact using their hands, molding and forming a distinctive shape. Each piece is then able to be virtually printed against the wall permitting contributors to view previous works, alongside the work being able to physically manifest through 3D printing.

 

What is the intention?

 

The work utilizes a unique take on ‘materializing the digital’. Pottery is one of the oldest human inventions, dating back to 25,000 BC. Pottery is made from forming a ceramic (clay) body into objects of a required shape and heating them to high temperatures in a kiln which removes all the water from the clay, from this, the shape hardens and forms a permanent mold. Tim Knapen in collaboration with Unfold (Claire Warnier and Dries Verbuggen) have taken a practice that has been traditionally the same for thousands of years and created a new and evolved practice. Process is for the artist a mental state in which they must understand conceptually before the thought can be actualized into the physical.

“While industry and craftsmanship are positioned as polar opposites, they would be more accurately represented as volatile points in a matrix of manual, mechanical, sand electrical forces.” (Unfold, 2010, L’Artisan Électronique pp. 1) Here Knapen is describing the intertwining of industry, correlating the digital with the physical, observing the amount of time industry’s have done things traditionally. As new technologies emerge it shifts the process and way we work dramatically, as roles change so do definitions, such as craftsmanship and industry, with L’Artisan Électronique it is visible the two practices have been combined into a more efficient and simplified process.

The intention lies within the digital makeover that the creators have made, bringing the traditional into the digital realm whilst speeding up outdated processes. The project also allows participants to be able to interact with the piece, demonstrating the digital manipulation that is possible through current advancements.

Creating something within a digital space to then have the object transform into the physical is a relatively new process. L’Artisan Électronique not only allows you to digitally create your design, but also creates a physical 3D printed object from selected projects. This transition between digital and physical is innovative concept, the fast paced nature of conceptual to reality is a process we are not familiar with. The intention is clear, showing the world new creative elements that can be implemented to change the way we think and act, solutions can now be solved digitally first before the physical aspects come into play, problems that once where only foreseen once the project was completed, can now be solved before the physical process has even begun, by 3D printing these object you are able to get a completed version of the end product via your computer before the process of printing even begins.

The other side of the intended purpose is to give participants a blank creative landscape for them to manipulate, the process is more complex than the images and videos demonstrate, the fine tuning of where to place your hand is pivotal, as not knowing where the right or wrong placements of your hand positioning can result in changes to the design that you did not intend on making. Although the design is easy to use in concept, the physical implications are more so of a challenge to the participant. Having this blank canvas is great for allowing people to be creative and show initiative in generating something different and useful, but the design does take practice to use correctly, and that on its own seems intended by Knapen and Unfold. As they reveal these new emerging technologies are useful, there is still a need for practice skill building, demonstrating how such new technologies are not an easy solution to old problems, yet can be a growing platform for efficiency and dynamic solutions.

 

What are the research, development and making processes involved? 

 

The research process for artists, Tim Knapen and Unfold, would have started with the traditional process of pottery. Understanding what came before is a crucial element to reinventing anything, after understanding the process the following element to their design was A; how to make the process better/different and B; what materials and or monetary supplies are needed. The simple idea of lasers mixed with a digital representation of a canvas is the key idea that was a result of their research.

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As represented in the image, the design looks aesthetically pleasing and is minimalistic. Traditional pottery involves a large kiln and large amounts of clay and materials involved in molding the clay. Tim Knapen and Unfold have reduced the amount of clutter needed for pottery and have created something that is more visually pleasing and sustainable for a modern environment.

“If industry is characterized by the displacement of advanced operations from hands to machines, then handicraft is defined by its retention of fine motor skills mastered over years of practice” (Unfold, 2010, L’Artisan Électronique pp. 1) as Knapen and Unfold explain, the characterisation of industry alongside the replacement of traditional craftsmanship and machines have taken over in a sense, but that does not remove the human implementation. We will always need to have a role in these industries even with the overtake of machines. Skills and ideas still need to be implemented by our touch, a machine by itself produces nothing, it is human beings that create from the recourses machines provide.

It is shown that the artists have considered this in their design, they know they aren’t replacing an industry, they are actually advancing it, although new skills are required to be able to use the machinery, someone that has spent their entire life creating pottery wouldn’t necessarily be able to work out the L’Artisan Électronique instantaneously.

“It’s is basically a factory in a box so it would be hard to ignore that aspect. l’Artisan Électronique is a very narrative installation meant to tell a story to a public in a gallery and let them wander about the various aspects that are embedded in it, it’s a spatial snapshot of what we are working on as designers. But we are not sitting still and working further on these various lines, unfolding them into different projects and products.” (Scott, S.J, 2011, pp. 1) The summarization of Unfolds answer explains how the concept has a variety of differentiating real world uses, though was designed in order to sit in a gallery first and foremost, not to say that the other uses are less than, or inconceivable, though the main purpose through their process is to create something that participants can explore for themselves in an exhibition space.

The development process would have had to considered the other side of the coin, this being real world implementation, starting with pursuing traditional techniques to get an understanding of how to develop a new age version. Creating pottery starts with the molding process, so the first question to be answered is how to implement an upgraded process, although keep the old already working techniques. This is where the laser and screen and display screen would have been brought into thought, the lasers act as a virtual mode for participants to shape their image, and the display screen provides a visual representation of how their movements effect the design, much like traditional pottery. The processes of creating these ideas and moving them into the physical world is another challenge on its own, the design would have to meet aesthetical challenges alongside usability. As seen, the lasers and display screen are very minimalistic and seem easy enough to comprehend and maneuver, the 3D printer is a mirrored aesthetic to the display and laser section.

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Part of the development would have considered how the conceptual can come into the physical, here is where the 3D printer is introduced, being able to mold a design of your choice and instantly print the object was a large part of Knapen and Unfold’s creative sphere, without this aspect L’Artisan Électronique would not be as intriguing or shown as much innovative.

Besides the aesthetic process, the material rudiments are the most critical aspect of the entire work, the dynamic sphere of both elements of the work would of have to of been created with strong knowledge of the outcome, the open source 3D printer is a challenge on it’s own, Knapen and Unfold would have needed to match up both the systems with unique coding to their specific requirements, this system would have operated around a lot of trial and error, trying to create something from an unknown perspective is easily the largest challenge of the piece. Developing a system that outweighs the need to use conventional techniques seems to be the motive behind the work, so developing an easy to use procedure is a top priority, this process would have included both Knapen and Unfold to analyze how outdated systems are flawed and how they can be reinvented to create a smoother work flow, this is implemented throughout the blank square shaped 3D mesh material, it includes room to mold distinct new shapes, or common styles such as a vase. Having material in a digital realm is time saving, a basic shape now longer has to molded from scratch, the program provides the material bases to mold any design needed, this new development saves time and supplies.

 

What is the final outcome of the project?

 

The research, development and process that have been explored, shine a light into what the final project has become and how it has transformed into a fully functioning work. L’Artisan Électronique is in its simplest form, is a new way to sculpt. Pottery has been around for thousands of years, and as shown earlier in this post is a traditional form of industry, L’Artisam Electronique changes the format of how we go about pottery, a simplistic design allows people to easily create a unique design that can be instantly 3D printed, from concept to physicality an object can be created within the hour.

Is it viable to replace traditional methods? This is the question that needs to be answered so we are able to conceptualize this work as a practice replacement for pottery. The materials used within 3D printing are less of those used in traditionally pottery, if the works aim is to be able to compete in the same market, this is an issue, your traditional vase molded from clay and placed in a kiln creates a tough ceramic shell. Ceramic is known for its tendency to break on impact and 3D printing using plastic may be an option to replace this method, plastic would be more durable and therefore less susceptible to damage.

“l’Artisan Électronique tries to bridge both worlds and to actually materialize the world of virtual design both by researching the use of more tactile digital design tools where there is much more relation between what you do with your body and the forms you generate as opposed to traditional digital design tools that are no different in interaction than non-design tools like browsing or email.” (Scott, S.J, 2011, pp. 1) Their research demonstrates an emphasis on the contemporary boundary that we have created through the digital, only using tool systems that don’t explore the human body as a tool itself, L’artisan Electronique is creating an emphasis on the body and its form to generate their designs. These innovations correlate strongly with the emersive technologies that use body form such as virtual reality, therefore relevant to the current market. 

“As to the gap between the two camps, yes we meet some people that are in one of the two camps (mostly craft) and oppose the other but I would rather not pitch them against each other as two camps. Far more people we talk with are interested in both (ceramic) craft AND digital technology but have difficulties finding common ground between the two or finding the appropriate tools to work in that space.” (Scott, S.J, 2011, pp. 1) The ideology of ‘camps’ is the main reasoning behind a split in the community, those who have fears of where humans now sit in the grand scheme of things because of technological advancements bring us to a holt as a growing species, but these groups are not without real concern, conflicts such as job replacement by machines is a relevant issue, and designs such as Knapen and Unfolds fall into this category of replacement. 

As to where the design sits in world of industry, that is not certain, though it does have the potential to reach new limits in the world of pottery. The design in this current time is purely for the notion of an exhibition, for those interested to interact and explore the tools and features it brings to a growing technologically advancing society.

 

References:

Scott, S.J, 2011, ‘Unfold Interview – The Virtual Potter’s Wheel’, The Journal of Modern Craft, January 10 2011
http://journalofmoderncraft.com/responses/unfold-interviewthe-virtual-potters-wheel

Unfold, 2010, L’Artisan Électronique, viewed on: 26 April 2017
http://unfold.be/pages/l-artisan-Électronique

Unfold, 2011 L’Artisan Électronique, online video, June 16, Unfold, viewed on: 22 April 2017 https://vimeo.com/25195019

Chug, T 2011, ‘Unfold-ing The Virtual Pottery Wheel’, Creators – VICE, April 27 2011, viewed on: 28 April 2017, https://creators.vice.com/en_au/article/unfold-ing-the-virtual-pottery-wheel

 

 

 

 

 

Blog Post – Week 6: Materialising

In class we paired off into groups to discuss how each of the works we have seen this semester have shaped our ideas into our own projects. The project myself and Nathan discussed was ‘Virtual Potter’s wheel’ the very idea of the project is very intriguing, using old techniques but incorporating new techniques, proving that contemporary art still plays a very large role in the modern day.

“Use the virtual potter’s wheel to create your own forms. Put your right hand in the path of the green laser beam. By tracking your hand’s position in the air, it will record the changes that you make to the shape on the screen. When you are finished step away and your design will appear on the wall”

Designing something in a digital forum and making it become reality isn’t a new concept, but new sub-concepts are the most interesting yet, especially bringing old techniques into the modern day world. This project relates strongly to what i am thinking of doing for my major project. making something non physical become interactive and in capturing an audience through digital manipulation. 

It’ a fascinating topic that gives me some drive to complete my project.

“While industry and craftsmanship are positioned as polar opposites, they would be more accurately represented as volatile points in a matrix of manual, mechanical, and electrical forces. Wheel-thrown pottery, for example, though now considered an artisanal skill, developed as a partial automation of coil pottery by the third millennium, B.C., making the production of small clay vessels more efficient. If industry is characterized by the displacement of advanced operations from hands to machines, then handicraft is defined by its retention of fine motor skills mastered over years of practice. In l’Artisan Électronique, designers Unfold and Tim Knapen investigate the intersection between craft, industry, and digital making, avoiding easy categorisation.”

With this considered, does this show that society no longer has to use old techniques to get what they need? are we creating a generation of non functioning humans? or are we creating a generation that no longer needs to know the old ways. This is always considered when new technologies emerge, are we ready to throw away century old techniques for new and innovative ones? my argument is, if they old technique is no longer viable or no longer provides the same qaulitys of the new, why keep it? obviously this comes with certain problems, maybe loss of jobs and work place reconstruction, but if the goal is to innovate, make humans lives easier, than why hold back because of small problems. 

This transfers into my project, would people be ready to spend their time watching a movie or TV show and having to interact, or would they prefer to just relax and be captured through different techniques? hopefully i’ll be able to come to a viable solution during the execution of my project.

Blog Post – Week 5: Project Research

Research your project– present the relevant background to your proposed project

Vince Gilligans Breaking Bad is an extremely popular AMC television series, and is a huge inspiration to myself personally. The cinematography is what has always put Breaking Bad over the edge for myself, incredibly well conceived shots are spread throughout the 5 seasons and create an amazing array of versatile and dynamic screen presents.  

I believe the series is so popular because of Vince Gilligans creative cinematography, and i personally would like the be able to capture that with my own shots or recreations of his. The series also gained so much traction because of the plot, a mix of good cinematography, plot and script writing is extremely valuable and this what i will be trying to recreate

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The thought process of my major assignment has created a large amount of confusion and uncertainty, but i know i’ve always wanted to create or re-create some of the incredible shots in breaking bad. 

Heres an example to verify what i’m trying to demonstrate:

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This is a shot from the first season of breaking bad, Jesse and Walt flip a coin to determine who is to murder the man they have captured, and who is to dispose of a dead body. The scene already has a large amount of tension, but the cinematography intensifies the moment heavily, mid way through the air the scene drops to an extreme slow motion macro shot of the coin.

This kind of cinematography has always really intrigued me, so i thought id try to incorporate that into my final project.

  • Film cinematic shots with a variety of creative aspects, some similar to breaking bad/recreation of shots
  • Create an interactive experience for the user by people able to touch objects and the screen reacts, example; in this scene with Jesse and walt, touching the coin while its mid air drops it back down at speed into the characters hand
  • use story driven narratives to draw in the participant, while using creative interactive shots to actually allow the individual to become part of the experience

Last semester in meda201 we played around with arduino’s and makey-makeys, these both would allow me to execute my idea. The idea is very rough and doesn’t have a sound basis of direction, though the concept is there and i am interested enough to want to pursue the concept and see how it comes through in practise.

Week 4: Making Pathways

Identify potential mentors 

Mike Sarain – Mike is a valued TAFE teacher at innovation campus, i have had him as a teacher for the last three years and i have personally learnt a load of skills, a new work ethic and have been mentored through the film industry. Mike goes above and beyond and has the energy and charisma to keep students captivated, he is a very hands on teacher that makes sure students have the right skills and attitudes before leaving university. I feel as though i am more prepared for the industry than ever before with the help of Mike, and i aspire to be able to have the same characteristics and work ethic that he shows.

Sam Dawson – Sam is my older brother, he motivates me to direct my focus to what brings me joy in life, he has an outlook that provides him with opportunities, believing he should only work in a field that he enjoys. Sam personally motivated me to take on the Bachelor of Digital Media, i was originally going to study I.T. until he made me realise i was doing it as an easy way to get a job once i leave, when really i’d always been drawn to film making, and animation. Through his help i am now even more driven to focus to on my true passions and goals.

Ivan – Ivan was a business owner that i did some graphics work for in my second year of university, although things didn’t end on the best of terms due to pay negotiations, he was a very driven individually that created something from nothing, his company revolved around video game streaming and creating tournaments between the players. This company took off, i created a logo and introduction for him and through my work with him i realised he was always looking for the next thing to further himself, thus his success, i did learn valuable life lessons from him beside our differences, and would put Ivan as a mentor of mine.

Targeting some internships/ apprenticeships/professional pathwaysThe_Value_of_Internships-620x320.jpg

I’d firstly under this topic like to talk about freelancing. Freelance work to me is a great way to save time and make money, if done correctly. Myself, Joshua Deboos and Shaun Carpenter have created a freelancing network called ‘Three Head Studios’ with this i hope to be able to gain enough clients to be able to sustain both myself and my partners. This is the difficult part, making a name for yourself and finding clients in the first place, networking is an enormous part of how successful you will become, and for now me and my colleges are pushing hard to come up with strategies in order to do that.

One strategy that we have discussed is calling other freelance businesses around the same skill level as us and asking them about their pricing, whilst listening to what kinds of questions they would ask their clients. Another strategy would be to talk to other people in the industry we know and interview them about how they started and what to do and what not to do, many things can be overlooked and become unforeseen if you yourself haven’t experienced something, so asking someone who knows could help us gain a large insight.

Internships

My goal after uni is to find a small studio that may need a video editing intern, gain real experience, to be able to put something of real world worth on my resume for the field id like to work in, and i feel as though internships offer that. Also if you provide excellent work or show initiative you will be able to settle a position with the company you are working for, they are all round a great opportunity especially for post-grade students.

Blog post – Week 3 Heroes

Christopher Nolan

He would be the closest person i’d consider a hero in the film world, his works not only demonstrate the wonder of the art from but also encapture beautiful and transcendent moments. Interstellar, The Dark Knight,  The prestige and Batman begins are all incredible films directed by Nolan, they have created mass appreciation for his work around the world, bringing new and innovative ideas to the industry and helping younger generations to aspire to his level of work.

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Nolan is best known for his nonlinear storytelling, acclaimed writer-director was born on July 30 1970 in London, England. Over the course of 15 years of filmmaking, Nolan has gone from low-budget independent films to working on some of the biggest blockbusters ever made.

My personal favourite film by Nolan is interstellar, it captures how a film should be written, directed and edited. The largest aspect of the movie is based on scientific fact, Nolan went down various avenues in order to make sure the movie was created only on a factual scientific bases. “A leading scientific journal has called for the film Interstellar to be shown in school science lessons. This follows a new insight into black holes as a result of producing the visual effects for the film. Experts have also confirmed that the portrayal of “wormholes” is scientifically accurate. Scientific papers have been published in the American Journal of Physics and in Classical and Quantum Gravity. The director of Interstellar, Christopher Nolan spoke to BBC News about the importance of accurate science in making the movie.”

The fact that Nolans movie was so accurate he is now respected by the scientific community, and not only that but his movie is now getting pushed to be shown educationally in schools is quiet remarkable. Not only did he create a beautiful film, but also furthered the knowledge required by the film into real life circumstances is the exact reasoning why i personally have so much respect for Nolan and his works.

Lee Smith, the editor of most Nolan films has a large influence on the films outcome, winning many awards throughout his career “nominated for the Academy Award for Best Film Editing for Master and Commander: The Far Side of the World (2004) and The Dark Knight (2008). He was also nominated for the BAFTA Award for Best Editing for The Dark Knight and for Inception (2010).” Lee is also very inspiring, working along side Nolan to create some of the biggest blockbusters of our time. Smith is one of the largest names in the film editing industry, and is an individual of whom id try to be like, achieving blockbuster roles in which you are able to work along side some of the worlds largest directors and actors is an enormous challenge, and not many make it into these sort of films, but it is something i aspire to.

References:

http://www.imdb.com/name/nm0634240/

http://www.imdb.com/name/nm0634240/news

 

MEDA301 – Second Week

Five Contemporaries:

George Lucas – Lucas is best known as the creator of Star Wars, his work revolutionised the film industry in many ways, he introduced the modern way film makers today use special effects. George Lucas returned to directing Star Wars after the large boom in CGI, meaning he would be able to explore ideas he was never able to execute during his original movies.

William Goldernberg – Is an American film editor. He has more than twenty film and television credits since 1992. He won the Academy award for film editing for the film Argo (2012), and has been nominated for The Insider (1999), SeaBiscuit (2003), Zero Dark Thirty (2012) and The Imitation Game (2014). He has also received nominations for nine other editing-related awards.

Thelma Schoonmaker – This american film editor has worked with director martin scorsese for over 40 years. She has edited all his films since 1980. ‘Who’s knocking at my door?’ Is the first film Thelma worked on with scorsese, this film was a large learning curve for all parties involved, the first large production film Schoonmaker had worked on.

Michael Kahn

Stephen Mirrion

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Star Wars

Star Wars is one of the worlds largest movie franchises and one of the most successful. The process it takes to create a Star Wars film is an extremely lengthy process, driven by a wealth of knowledge by many different subfields of film.

Firstly the knowledge of the legacy of the Star Wars films is pivitol, any crew members working on the film must know the exact direction and purpose of the films. Since so many films have been made over the span of 40 years, different directors and companys have taken part in the franchise, meaning the legacy needs to be carried through with the same direction George Lucas had back in the 1960’s.

The works are technically brought together by the extremely vast cast and crew that the Star Wars franchise has at their disposal, special effects have been a massive component of the franchise for over 40 years, the development over this time period had allowed Lucas to persue different avenues he previously did not have access too. J.J Abrams created the most recent film The Force Awakens, being created in 2015 Abrams had access to technologies that Lucas could not have dreamed about years ago. These developments create huge transformations, making the films seem more realistic/futuristic and all over more technically polished.

The success of the Star Wars film serious rely’s on the series conceptually driven template that Lucas set up back in the 60’s. The films create a pattern of excitement, if we look at the most recent films (coming out once a year in December) fans are driven to prepare for the next film, Disney releasing small trailers throughout the year to create a hype around the films. This is just one small example of the films success, over 40 years they have locked in a well respected franchise and created a standard for film, effects, and film editing.

 

 

MEDA301 – First Entry

Video Editing 

“The process of manipulating and rearranging video shots to create a new work. Editing is usually considered to be one part of the post production process — other post-production tasks include titling, colour correction, sound mixing, etc.”

Video Editing is a vast field with many subfields and requires a lot of practise and skill.

SFX 

Special Effects are a huge contributer to video editing, the field has become extremely popular over the last 20 years in the film industry. Chroma Key Compositing is a very modern way of creating special effects in films, as seen in this example of the extremely popular HBO series ‘Game of Thrones’ this show is a perfect example of modern SFX and how they have evolved over long time periods. A simple chroma key can transform an entire scene into a realistic recreation.

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