Blog Post – Week 6: Materialising

In class we paired off into groups to discuss how each of the works we have seen this semester have shaped our ideas into our own projects. The project myself and Nathan discussed was ‘Virtual Potter’s wheel’ the very idea of the project is very intriguing, using old techniques but incorporating new techniques, proving that contemporary art still plays a very large role in the modern day.

“Use the virtual potter’s wheel to create your own forms. Put your right hand in the path of the green laser beam. By tracking your hand’s position in the air, it will record the changes that you make to the shape on the screen. When you are finished step away and your design will appear on the wall”

Designing something in a digital forum and making it become reality isn’t a new concept, but new sub-concepts are the most interesting yet, especially bringing old techniques into the modern day world. This project relates strongly to what i am thinking of doing for my major project. making something non physical become interactive and in capturing an audience through digital manipulation. 

It’ a fascinating topic that gives me some drive to complete my project.

“While industry and craftsmanship are positioned as polar opposites, they would be more accurately represented as volatile points in a matrix of manual, mechanical, and electrical forces. Wheel-thrown pottery, for example, though now considered an artisanal skill, developed as a partial automation of coil pottery by the third millennium, B.C., making the production of small clay vessels more efficient. If industry is characterized by the displacement of advanced operations from hands to machines, then handicraft is defined by its retention of fine motor skills mastered over years of practice. In l’Artisan Électronique, designers Unfold and Tim Knapen investigate the intersection between craft, industry, and digital making, avoiding easy categorisation.”

With this considered, does this show that society no longer has to use old techniques to get what they need? are we creating a generation of non functioning humans? or are we creating a generation that no longer needs to know the old ways. This is always considered when new technologies emerge, are we ready to throw away century old techniques for new and innovative ones? my argument is, if they old technique is no longer viable or no longer provides the same qaulitys of the new, why keep it? obviously this comes with certain problems, maybe loss of jobs and work place reconstruction, but if the goal is to innovate, make humans lives easier, than why hold back because of small problems. 

This transfers into my project, would people be ready to spend their time watching a movie or TV show and having to interact, or would they prefer to just relax and be captured through different techniques? hopefully i’ll be able to come to a viable solution during the execution of my project.

Blog Post – Week 5: Project Research

Research your project– present the relevant background to your proposed project

Vince Gilligans Breaking Bad is an extremely popular AMC television series, and is a huge inspiration to myself personally. The cinematography is what has always put Breaking Bad over the edge for myself, incredibly well conceived shots are spread throughout the 5 seasons and create an amazing array of versatile and dynamic screen presents.  

I believe the series is so popular because of Vince Gilligans creative cinematography, and i personally would like the be able to capture that with my own shots or recreations of his. The series also gained so much traction because of the plot, a mix of good cinematography, plot and script writing is extremely valuable and this what i will be trying to recreate

Breaking-Bad-Heisenberg.jpg

The thought process of my major assignment has created a large amount of confusion and uncertainty, but i know i’ve always wanted to create or re-create some of the incredible shots in breaking bad. 

Heres an example to verify what i’m trying to demonstrate:

1x02_-_Coin_flip.jpg

This is a shot from the first season of breaking bad, Jesse and Walt flip a coin to determine who is to murder the man they have captured, and who is to dispose of a dead body. The scene already has a large amount of tension, but the cinematography intensifies the moment heavily, mid way through the air the scene drops to an extreme slow motion macro shot of the coin.

This kind of cinematography has always really intrigued me, so i thought id try to incorporate that into my final project.

  • Film cinematic shots with a variety of creative aspects, some similar to breaking bad/recreation of shots
  • Create an interactive experience for the user by people able to touch objects and the screen reacts, example; in this scene with Jesse and walt, touching the coin while its mid air drops it back down at speed into the characters hand
  • use story driven narratives to draw in the participant, while using creative interactive shots to actually allow the individual to become part of the experience

Last semester in meda201 we played around with arduino’s and makey-makeys, these both would allow me to execute my idea. The idea is very rough and doesn’t have a sound basis of direction, though the concept is there and i am interested enough to want to pursue the concept and see how it comes through in practise.

Week 4: Making Pathways

Identify potential mentors 

Mike Sarain – Mike is a valued TAFE teacher at innovation campus, i have had him as a teacher for the last three years and i have personally learnt a load of skills, a new work ethic and have been mentored through the film industry. Mike goes above and beyond and has the energy and charisma to keep students captivated, he is a very hands on teacher that makes sure students have the right skills and attitudes before leaving university. I feel as though i am more prepared for the industry than ever before with the help of Mike, and i aspire to be able to have the same characteristics and work ethic that he shows.

Sam Dawson – Sam is my older brother, he motivates me to direct my focus to what brings me joy in life, he has an outlook that provides him with opportunities, believing he should only work in a field that he enjoys. Sam personally motivated me to take on the Bachelor of Digital Media, i was originally going to study I.T. until he made me realise i was doing it as an easy way to get a job once i leave, when really i’d always been drawn to film making, and animation. Through his help i am now even more driven to focus to on my true passions and goals.

Ivan – Ivan was a business owner that i did some graphics work for in my second year of university, although things didn’t end on the best of terms due to pay negotiations, he was a very driven individually that created something from nothing, his company revolved around video game streaming and creating tournaments between the players. This company took off, i created a logo and introduction for him and through my work with him i realised he was always looking for the next thing to further himself, thus his success, i did learn valuable life lessons from him beside our differences, and would put Ivan as a mentor of mine.

Targeting some internships/ apprenticeships/professional pathwaysThe_Value_of_Internships-620x320.jpg

I’d firstly under this topic like to talk about freelancing. Freelance work to me is a great way to save time and make money, if done correctly. Myself, Joshua Deboos and Shaun Carpenter have created a freelancing network called ‘Three Head Studios’ with this i hope to be able to gain enough clients to be able to sustain both myself and my partners. This is the difficult part, making a name for yourself and finding clients in the first place, networking is an enormous part of how successful you will become, and for now me and my colleges are pushing hard to come up with strategies in order to do that.

One strategy that we have discussed is calling other freelance businesses around the same skill level as us and asking them about their pricing, whilst listening to what kinds of questions they would ask their clients. Another strategy would be to talk to other people in the industry we know and interview them about how they started and what to do and what not to do, many things can be overlooked and become unforeseen if you yourself haven’t experienced something, so asking someone who knows could help us gain a large insight.

Internships

My goal after uni is to find a small studio that may need a video editing intern, gain real experience, to be able to put something of real world worth on my resume for the field id like to work in, and i feel as though internships offer that. Also if you provide excellent work or show initiative you will be able to settle a position with the company you are working for, they are all round a great opportunity especially for post-grade students.

Blog post – Week 3 Heroes

Christopher Nolan

He would be the closest person i’d consider a hero in the film world, his works not only demonstrate the wonder of the art from but also encapture beautiful and transcendent moments. Interstellar, The Dark Knight,  The prestige and Batman begins are all incredible films directed by Nolan, they have created mass appreciation for his work around the world, bringing new and innovative ideas to the industry and helping younger generations to aspire to his level of work.

Image result for interstellar

Nolan is best known for his nonlinear storytelling, acclaimed writer-director was born on July 30 1970 in London, England. Over the course of 15 years of filmmaking, Nolan has gone from low-budget independent films to working on some of the biggest blockbusters ever made.

My personal favourite film by Nolan is interstellar, it captures how a film should be written, directed and edited. The largest aspect of the movie is based on scientific fact, Nolan went down various avenues in order to make sure the movie was created only on a factual scientific bases. “A leading scientific journal has called for the film Interstellar to be shown in school science lessons. This follows a new insight into black holes as a result of producing the visual effects for the film. Experts have also confirmed that the portrayal of “wormholes” is scientifically accurate. Scientific papers have been published in the American Journal of Physics and in Classical and Quantum Gravity. The director of Interstellar, Christopher Nolan spoke to BBC News about the importance of accurate science in making the movie.”

The fact that Nolans movie was so accurate he is now respected by the scientific community, and not only that but his movie is now getting pushed to be shown educationally in schools is quiet remarkable. Not only did he create a beautiful film, but also furthered the knowledge required by the film into real life circumstances is the exact reasoning why i personally have so much respect for Nolan and his works.

Lee Smith, the editor of most Nolan films has a large influence on the films outcome, winning many awards throughout his career “nominated for the Academy Award for Best Film Editing for Master and Commander: The Far Side of the World (2004) and The Dark Knight (2008). He was also nominated for the BAFTA Award for Best Editing for The Dark Knight and for Inception (2010).” Lee is also very inspiring, working along side Nolan to create some of the biggest blockbusters of our time. Smith is one of the largest names in the film editing industry, and is an individual of whom id try to be like, achieving blockbuster roles in which you are able to work along side some of the worlds largest directors and actors is an enormous challenge, and not many make it into these sort of films, but it is something i aspire to.

References:

http://www.imdb.com/name/nm0634240/

http://www.imdb.com/name/nm0634240/news

 

MEDA301 – Second Week

Five Contemporaries:

George Lucas – Lucas is best known as the creator of Star Wars, his work revolutionised the film industry in many ways, he introduced the modern way film makers today use special effects. George Lucas returned to directing Star Wars after the large boom in CGI, meaning he would be able to explore ideas he was never able to execute during his original movies.

William Goldernberg – Is an American film editor. He has more than twenty film and television credits since 1992. He won the Academy award for film editing for the film Argo (2012), and has been nominated for The Insider (1999), SeaBiscuit (2003), Zero Dark Thirty (2012) and The Imitation Game (2014). He has also received nominations for nine other editing-related awards.

Thelma Schoonmaker – This american film editor has worked with director martin scorsese for over 40 years. She has edited all his films since 1980. ‘Who’s knocking at my door?’ Is the first film Thelma worked on with scorsese, this film was a large learning curve for all parties involved, the first large production film Schoonmaker had worked on.

Michael Kahn

Stephen Mirrion

Image result for Star wars

Star Wars

Star Wars is one of the worlds largest movie franchises and one of the most successful. The process it takes to create a Star Wars film is an extremely lengthy process, driven by a wealth of knowledge by many different subfields of film.

Firstly the knowledge of the legacy of the Star Wars films is pivitol, any crew members working on the film must know the exact direction and purpose of the films. Since so many films have been made over the span of 40 years, different directors and companys have taken part in the franchise, meaning the legacy needs to be carried through with the same direction George Lucas had back in the 1960’s.

The works are technically brought together by the extremely vast cast and crew that the Star Wars franchise has at their disposal, special effects have been a massive component of the franchise for over 40 years, the development over this time period had allowed Lucas to persue different avenues he previously did not have access too. J.J Abrams created the most recent film The Force Awakens, being created in 2015 Abrams had access to technologies that Lucas could not have dreamed about years ago. These developments create huge transformations, making the films seem more realistic/futuristic and all over more technically polished.

The success of the Star Wars film serious rely’s on the series conceptually driven template that Lucas set up back in the 60’s. The films create a pattern of excitement, if we look at the most recent films (coming out once a year in December) fans are driven to prepare for the next film, Disney releasing small trailers throughout the year to create a hype around the films. This is just one small example of the films success, over 40 years they have locked in a well respected franchise and created a standard for film, effects, and film editing.

 

 

MEDA301 – First Entry

Video Editing 

“The process of manipulating and rearranging video shots to create a new work. Editing is usually considered to be one part of the post production process — other post-production tasks include titling, colour correction, sound mixing, etc.”

Video Editing is a vast field with many subfields and requires a lot of practise and skill.

SFX 

Special Effects are a huge contributer to video editing, the field has become extremely popular over the last 20 years in the film industry. Chroma Key Compositing is a very modern way of creating special effects in films, as seen in this example of the extremely popular HBO series ‘Game of Thrones’ this show is a perfect example of modern SFX and how they have evolved over long time periods. A simple chroma key can transform an entire scene into a realistic recreation.

game-of-thrones-vfx.jpg

 

MEDA202 Major Project Proposal

Media and technology are able to make humans interact through the nature of curiosity. Humans as a species are curios, the draw from technology is how it specifically reacts to the human senses, humans are intrigued by the technology’s response and therefore create a larger interest in how it works. My project Interacts with media and technology through the use of audience participation, the participant has the opportunity to interact with the piece and engage with the material through the use of technology. The way the two interact with each other creates a curiosity and a sense of wonder, those who interact will be able to create their own perception of what the art work as it is created to entice the viewer, and make them think about the meaning and function.

 

The audience showed interest in the concept of my prototype and helped me to develop ideas that can shape my project into its final form, suggestions were gathered to critically evaluate what was firstly going to work and what was reasonable within the time frame allocated. The audiences experience within the confinements of my project will allow them to figure out for themselves how the installation works and why it is intriguing/interesting. The project itself will not create any or sort of experience for the audience, only once they have found the project interesting will they consider exploring its possibility’s therefore allowing them to experience the project in the way it was intended.

 

The feedback for my prototype from our tutor was to maybe consider other possibility’s and how other similar projects could be created at ease, whilst also creating a larger interaction from the audience. Also to consider different physical attributes to further envelop the audience’s participation.

 

MY IDEA

 

My idea is to use individual guitar strings to turn on different coloured lights, each string would light up a colour, so when a song is being played a small light show is created. The participant does not need to have knowledge of how to play guitar, as just playing a single string will allow the light to turn on. Any interaction with the guitar itself will have an outcome.

illuminating

The concept came from the reference above, with this example each key will light up a different colour when played, having some sections blue/red/orange. To me this stood out as an opportunity to evolve the idea using a guitar.

meda

  

FURTHER WORK TO BE DONE

 

My project as of now has a multitude of only conceptual ideas that need to be put further into practise to be able to configure to project. Questions such as; how are the electronics going to pick up on the string frequencies in order to send a signal to the individual lights, is still be put into practise. These ideas do have some research behind them and can be executed, although there are a varity of different possibility’s that have not been explored enough to know if they are going to work in this project.